An exclusive look into creating Animation from industry leaders in the fields of Film, Simulation, Web-Based platforms, Real-Time applications, and Gaming.
3D Character Animation for Film
Presented by CG supervising animator Rob Bekuhrs demonstrating methodology utilized by Disney Animators which serves to create quick and effective character animation using basic Maya and proprietary plugins. CG supervising animator Mike Belzer will also describe his career from Puppets to Pixels.
Simulation Animation
Presented by Dan Larsen of the Kennedy Space Center discussing techniques that are used at the KSC to bring high-end CAD graphics to the desktop as well as tools to use VRML in desktop animation and simulation.
Web-Based Animation
Presented by Sean Friese and Nate Jackson of RWD Technologies Inc. demonstrating eLearning and Flash based templates for integrators as well as 3D character development that has been animated and implemented using MacroMedia Flash.
Real Time Animation
Presented by Robert Edwards of the Kennedy Space Center showcasing the technologies from CAD to interactive real-time virtual environments that enhance and support the Space Program.
Animation for Games
Presented by CG supervisor Jim Spoto and art director Dustin Hansen from Electronic Arts, the world's leading independent developer and publisher of interactive entertainment software, discussing the animation techniques used to create content for their new title "NFL Street" to be shipping next year.
3D EFX Animation for Film
Presented by CG animators Darlene Hadrika and Jason Wolbert showcasing the primary effects recently completed for Disney's latest full-length feature film "Brother Bear" premiering November 1st in theaters nationwide. |